3dmax introductory tutorial video: https://www.kujiale.com/package/3FO4K4VYA227 Issues with operation in 3DMax. 1. usb memory recovery of compression failure. 2. The issue of inconsistent materials. The texture UV is processed in 3.3DMax. 1. [Failed to produce compressed package] As shown:
Resolution: Within this case, there is a particular symbol or space in the texture name or the path exactly where the texture is positioned, which results in failure. The texture name and path need to be changed to normal.
usb flash drive recovery software : Within this case, the path of this texture will not be set. best usb data recovery tracking setting path to ensure that each of the texture status is determined. If there's a file loss, you'll want to discover the texture file and place it within a folder. For those who do not want it, it is possible to uncover the shader and clear the bitmap.
Solution: There is certainly no name defined for the texture inside the material. as follows:
This texture ought to be deleted or replaced having a defined texture. Or for the reason that the texture file is too large, the pixels with the texture exceed 5000. 2. [Materials don't meet the problem]
Remedy: Multi-dimensional sub-materials ought to separate the ID elements of every single material, after which assign the material on the individual material balls to the corresponding separated elements. 3. [Processing texture UV in 3DMax] When the texture doesn't help coordinate adjustment and texture crop upload, it truly is extremely troublesome to approach the texture in PS. Option: 1). You can use UVW texture to adjust
two). Directly pick the corresponding shader, right-click and choose 'render map', make an effort to guarantee the most beneficial texture, after which add the bitmap again, add the texture without any coordinates and cropping might be exactly the same as the original effect.
Content source: Cooler 3D Cloud Design http://help.kujiale.com/hc/kb/article/1051079/
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